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THE STRANGE WORLD OF MY BLOODY VALENTINE The filmmakers started their search for locations in Pittsburgh, near the heart of western Pennsylvania's coal mining country. "One of the first locations we locked into was the mine," says Lussier. "It was no longer a working mine, but it had an amazing, beautiful look." "Brutal" is the word Patrick Lussier uses to describe the long production days on MY BLOODY VALENTINE 3D, which gave the cast and crew just a hint of life in a coal mine. "The mine is an incredibly confined space and it's dripping wet. We were always covered in mud or anything else you can imagine. Every single person on the crew, some of whom have been working in films for 20 or 30 years, said it was the worst place they had ever shot. And yet, they did an amazing job. We were incredibly lucky to have this group of people dedicated to this project." The ceiling of the mineshaft in which many of the film's critical scenes were shot was so low, it was often difficult for the cast and crew to stand up. "It allowed us to create this absolutely claustrophobic world our characters were trapped in for a vital part of the story," according to Lussier. "The mine had its own sound. You felt it breathing, dripping, crying. You felt trapped inside and could feel the horror as the walls converged." Paradise provided the filmmakers with specially designed rigs for shooting in the mine. "They allowed us to shoot aerially," says Paseornek. "In the past, that was impossible, because the rig itself was almost 500 pounds." The result is that the coal mine has an unprecedented sense of length and depth. "It is not just a dark hole," Penner explains. "3-D helps you feel like you're looking into the mine. You feel like you're moving forward into that mine." For the actors, the location was a mixed blessing; difficult to work in, but inspiring. "We got to feel what it is to live in a mining town," says King. "We were in a mine with little baby bats chillin' with us. You had to be careful not to knock your head on the ceiling. But I think that if you can be in a real location, it's awesome. It was definitely helpful in connecting to the character." Texas native Ackles says he was a little out of his comfort zone in the mine. "When you walk in a hundred, or maybe two hundred feet under the earth, and the only way out is way behind you, it's kind of creepy," he says. Says Kerr Smith, "The worst part about working in a mine is that you're working in a mine. I hit my head a lot, let's put it that way. But shooting on location is always better, in my book anyway. On a soundstage, you've got fake rock. It doesn't smell like a mine, it doesn't feel like a mine. This allowed us to really be in the moment a hundred percent." And what would a mine be without a Miner? For anyone who has seen the original film, the terror invoked by this sinister, shadowy figure is unforgettable. Who or what is behind the Miner's mask? "The mystery is one of the most exciting things about the film," says Lussier. "There's somebody committing horrific acts and we don't know who it is. We don't know why he's doing it. The Miner is a ruthless and relentless stalker. He's the ultimate killing machine. You cannot plead with it. You cannot beg for mercy. It only wants you dead. "That is what makes this movie terrifying," the director continues. "It has scenes you'll never forget. You will laugh one minute and leap out of your seat the next because you are so shocked and surprised by the things that happen." "The Miner is not necessarily supernatural. He's just a guy with an attitude," smiles Murray. "And this guy's attitude is pretty extreme. He's completely unfeeling, at least as far as anyone can tell. So there's something absolutely chilling the moment he shows up. And he could be any one of us." Covered from head to toe in mining gear, the killer presents an imposing picture. "The reason the Miner is so scary is that he is a machine that does not care anything about you," says Lussier. "You cannot read anything in his eyes. You cannot see any soul inside. "We changed the costume very little from what it was in the original film," he continues. "We looked at all sorts of different gas mask designs; we looked at all sorts of miner clothing designs. Ultimately, we realized the original was right. We updated it just a little, so it's more edgy and worn." The Miner's weapon of choice is a pickaxe, a standard tool in mines because of its versatility of use. "It makes a very, brutal weapon that the Miner wields with rage and accuracy," says Lussier. "It has a chisel end that is good for ripping pieces of bone apart. It has a spike that you literally can rip off jaws with. You can gouge eyes out. You can rip someone open from stem to stern. There's no end of useful, wonderful things it can do." The man responsible for putting the "bloody" in MY BLOODY VALENTINE 3D is Gary Tunnicliffe. A lifelong fan of horror movies and special makeup effects, Tunnicliffe began developing his craft at Pinewood Studios in London for Image Animation. "I read scripts where it said 'then he gets stabbed' or 'his head is chopped off,'" he recalls. "And I always thought there had to be something more interesting we could do there. I just love to sit in a darkened theater watching a movie I've worked on, to wait for that 'kill' and then to hear the air sucked out of a room or see the girls -- and the guys too -- hiding behind their hands. I think it's the cinematic version of the magician's 'prestige.' " "The film was an incredible opportunity to work on a re-imagined classic '80s horror movie with this iconic killer and push it to new limits." Tunnicliffe realized that makeup, no matter how realistic, was not going to cover every angle needed. "The joy of this film is that it's in 3-D so you see everything." he says. "With makeup, you only have a couple of inches of depth. We ended up taking casts of the actors and creating a sort of puppet to use as the body. Then the actor could actually put his hand inside when he removed the heart." If Patrick Lussier and the rest of the cast and crew had one goal, it was to do justice to the legend that inspired their film. "You know, there was only one My Bloody Valentine," he says. "They never did a sequel. When it came out, it became notorious for being savaged by the MPAA. There are supposedly nine minutes of mythical cuts to the film that have been removed because of the horror and gore. We have done our absolute best to live up to those nine minutes."
VALENTINE'S BLEEDING EDGE 3-D TECHNOLOGY MY BLOODY VALENTINE 3D was shot in fully optimized 3-D using the new HD 4K format, which can record 4,000 pixel images at 30 frames per second, as opposed to the 2,000 pixels used by standard HD. The filmmakers used two state-of the-art digital cameras: the Red One and the Silicon Imaging SI-2K Digital Cinema Camera. Both are far smaller and lighter than conventional 2-D or 3-D cameras and more intuitive to operate. The equipment and techniques used on the shoot were revolutionary even for veteran 3-D stereographer Max Penner. "Earlier 3-D cameras had much bigger motors and were much more cumbersome to use," says the film's stereographer. Another difference is that the new equipment uses neither tape nor film. Instead, digital images are stored on compact flash cards and later downloaded to a computer hard drive. The filmmakers were at the forefront of this cutting-edge technology, which Penner says created an on-set rhythm reminiscent of a 35mm film shoot. "It's not like a tape that's running for hours. You have to load the camera in four or eight-minute intervals. That familiar workflow puts the crew at ease." One of the biggest benefits of the new digital format was it allowed live on-set playback of dailies in 3-D, providing far greater creative control of the image. "In the past, we wouldn't see how anything looked in 3D until a month after shooting," Penner says. "On this project, what we were seeing on the monitor was what the audience was going to get in the theater. "All the 3-D you see in the film was done on the set," Penner continues. "We were able to dimensionalize the picture on the set in the same manner a focus puller makes his mark or a camera operator composes his schedule. The technology enabled us to look at the situation and judge what we needed right then and there." All 3-D photography creates a three-dimensional illusion by recording a pair of 2-D images with two cameras or lenses set slightly apart. By providing each of the viewer's eyes with a slightly different image of the same scene, 3-D produces an illusion of depth and volume. "With the new cameras, we were able to adjust the distance between the two lenses, or interaxial convergence point, automatically," says Penner. "You can't shoot with parallel cameras and move or change focus length without adjusting the interaxial. That's what caused a lot of eyestrain in older 3-D movies. "So if we're going from opening shot where we see whole room to a close up on someone's face, we might start out at two inches and end up at a half-inch, gradually decreasing the interaxial spacing as we move in. We were able to automate and repeat that move the same way every time, which gave us the ability control the 3-D camera settings with much more accuracy and consistency."
DIMENSIONS OF HORROR: A 3-D HISTORY The horror film has long played a leading role in the evolution of 3-D cinema. The visceral nature of the genre and the format's immersive effects go together like, well, slashers and scream queens. In fact, the first big hit of the "Golden Age" of 3-D was the classic chiller House of Wax (1953), starring Vincent Price. Audiences were captivated by the film's stereoscopic visuals and Price's performance in a role that would make him virtually synonymous with the genre. Many of the most successful films of the first 3-D boom were, if not outright horror, jolting genre exercises such as Bwana Devil (1952), It Came from Outer Space (1953), The Mad Magician (1954) and Alfred Hitchcock's Dial M for Murder (1954). Perhaps the most significant of this crop of 3-D fright-fests was The Creature from the Black Lagoon (1954), the story of a team of archaeologists menaced by a prehistoric half-man, half-fish. Creature's use of 3-D cinematography was limited but memorable. It spawned two sequels and its iconic Gill Man character rightfully took its place among the ranks of Universal's famed monsters. For various technical and financial reasons, Hollywood's first 3-D craze was brief, but horror kept the format's flame lit over ensuing decades in low-budget independent films. In 1961, a Canadian B-movie called The Mask chilled U.S. audiences with its eerie hallucinatory sequences shot in 3-D. Andy Warhol's Frankenstein (1973) combined 3-D horror with another popular genre of the '70s: softcore porn. In the early 1980s, three-dimensional bogeymen stalked mainstream cinemas once again. Friday the 13th Part III (1982) was loaded with innovative 3D imagery hailed for "going past the lens"--an effect in which objects appear to thrust from the screen into the theater. The slasher sequel nearly doubled the box office of the franchise's previous installment and paved the way for major studio releases Jaws 3-D and Amityville 3-D the following year. Due to the high costs and lingering technological challenges associated with the format, 3-D once again fell out of favor with studios and theater owners in the mid1980s. 3-D cinema was largely relegated to IMAX documentaries for most of the next 20 years. Gradually, however, the obstacles limiting widespread 3-D exhibition in the United States have been overcome. Today, the format is more attractive than ever before to the industry, artists and audiences. Innovations in camera technology have reduced the cost of shooting in 3D and allow filmmakers to create more exciting visual effects. And audiences are no longer subjected to the old headache and eyestrain-inducing red and blue ("anaglyph") glasses. The predominant 3-D formats today, Real D and Dolby 3D Digital Cinema, use polarized glasses that are comfortable and provide crystal clear images. 3-D presentations of films such as Polar Express (2004), Chicken Little (2005), Beowulf (2007) and Journey to the Center of the Earth (2008) have dramatically outperformed their "flat" screenings. In 2009 alone, no fewer than nine animated 3-D films are scheduled for theatrical release. Major franchises such as Shrek, Cars, Kung Fu Panda and Toy Story will make the leap to 3-D in their next installments. Given the format's recent successes and promising new technologies on the horizon, the combination of 3-D and horror is likely to keep audiences on the edge of their seats for years to come.
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